Its been a long time since I have blogged, and a lot has changed.
So, things are going well, BLAR BLAR, and so on….
So, without further ado, here is review #2!
Item #2: Anno 1404 (aka Age of Discovery)
Class: Video Gamer for PC
Sub Class: City Builder/RTS
My Score: 9/10
So, I have been playing this for the past few days. It has sucked me in. BIG TIME. Before I go any further, this game is a BIG game. If you are a cursing gamer, this is not for you. And a possibly some management skills should also be applied here. It’s a BIG game. And I have only been playing the campaign!
First off, this is a game you need to set aside 2 hours to play in a go. Why? Because it will tell you when you have been playing one game two hours strait, and tell you to take a break. Good thinking on the devs part.
Game play is good. You start small with peasants, and slowly go up. Each ‘level’ of the ‘tech’ or people tree gives you more buildings to use, but also gives you more to worry about, in terms of what you people need. On top of that, there are tow types of cities you have to deal with. Oxidant and Oriental.
The main difference between the tow types are the things you need to keep the happy. On the one had, you have the Oxidant, who, at the Present level, will need fish as food, and siddur for drinking. On the other hand, the Nomads of the Oriental need dates for food, and milk to drink. Both sides also need to have religious needs filled as well, with the Oxidant churches keeping people happy, and the Oriental Mosques. Eventually, you will get to a point were you will need both to survive, and make your city’s thrive.
There is, however, one other factor in the game play witch is rather a big thing.
Islands
Islands have a BIG factor in this game, as you start on one, and move from there. In fact there is no ‘main land’. This makes trading a very important part of the game, and the AI are always looking to trade with you.
Each island has limits, and it depends on what type of island it is. You have the frosty islands, were you will find the Oxidant most rely on. Then you have the desert, almost resort like islands, and were you will need to get what is needed to keep the Orient side of your empire going.
All in all, the recourse side of it is a balancing act that, if done well, can make your empire prospered, and go to its fullest potential. However, if done wrong, could destroy your empire.
Combat
The combat it is interesting. It is not your stranded RTS combat of building troops, and charging at your enemy. Instead you ‘build’ war camps, witch you then ship off to the island you are planing to attack. There are three different camps that can be used. A small war camp, a big war camp, and a siege war camp. The first two are troops, with the only difference being the amount of troops they have, and there range off attack. The siege weapon camps are basically big trebushay. They need support form war camps to defend them, and to help with attacking.
There are also Oriental war equipment, however I have only used one camp from them. The miners. All I can say is that they like to dig.
All in all, this is a RELAY good game, but it is also a game that is not for every one.
If you want to take a look at it, then here is a link to the demo.
It give a good idea of what you can expect.
And just when you thourght there would be no pics.
Click to get a better look!
This shot was taken by Colonel Chode of the PCPowerPlay Forums.
First off, this is a game you need to set aside 2 hours to play in a go. Why? Because it will tell you when you have been playing one game two hours strait, and tell you to take a break. Good thinking on the devs part.
Game play is good. You start small with peasants, and slowly go up. Each ‘level’ of the ‘tech’ or people tree gives you more buildings to use, but also gives you more to worry about, in terms of what you people need. On top of that, there are tow types of cities you have to deal with. Oxidant and Oriental.
The main difference between the tow types are the things you need to keep the happy. On the one had, you have the Oxidant, who, at the Present level, will need fish as food, and siddur for drinking. On the other hand, the Nomads of the Oriental need dates for food, and milk to drink. Both sides also need to have religious needs filled as well, with the Oxidant churches keeping people happy, and the Oriental Mosques. Eventually, you will get to a point were you will need both to survive, and make your city’s thrive.
There is, however, one other factor in the game play witch is rather a big thing.
Islands
Islands have a BIG factor in this game, as you start on one, and move from there. In fact there is no ‘main land’. This makes trading a very important part of the game, and the AI are always looking to trade with you.
Each island has limits, and it depends on what type of island it is. You have the frosty islands, were you will find the Oxidant most rely on. Then you have the desert, almost resort like islands, and were you will need to get what is needed to keep the Orient side of your empire going.
All in all, the recourse side of it is a balancing act that, if done well, can make your empire prospered, and go to its fullest potential. However, if done wrong, could destroy your empire.
Combat
The combat it is interesting. It is not your stranded RTS combat of building troops, and charging at your enemy. Instead you ‘build’ war camps, witch you then ship off to the island you are planing to attack. There are three different camps that can be used. A small war camp, a big war camp, and a siege war camp. The first two are troops, with the only difference being the amount of troops they have, and there range off attack. The siege weapon camps are basically big trebushay. They need support form war camps to defend them, and to help with attacking.
There are also Oriental war equipment, however I have only used one camp from them. The miners. All I can say is that they like to dig.
All in all, this is a RELAY good game, but it is also a game that is not for every one.
If you want to take a look at it, then here is a link to the demo.
It give a good idea of what you can expect.
And just when you thourght there would be no pics.
Click to get a better look!This shot was taken by Colonel Chode of the PCPowerPlay Forums.
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